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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Introduction

My gaming background came from a family that loved board games, but in my teens I moved via (figure) wargames into roleplaying games, and I was essentially a roleplayer in the early 1990s when I first encountered megagames (Jim Wallman continues to scoff at my protestations that I am Not A Wargamer). A group of ex-Uni friends found Jim's Star Trek-based 'Final Frontier' megagames, and we started turning up en masse as a team. They were really only interested in the Sci-Fi ones, but I personally started to find the military and political ones equally engaging for the elements that other games of my experience lacked - 'fog of war', complex negotiations with many interested parties etc, and I got drawn into megagaming as a hobby.

I enjoyed the alternate history element of some games, and finally found myself brave enough to try my hand it it myself in 2001 with the megagame of the Third Crusade, 'City of God'. Some people have fond memories of it, but it was a very steep learning curve and it only barely survived contact with the players. Since then I've hopefully learned a few things each time, running two iterations of a game on the end of the Roman Republic (Alea Iacta Est), and returning to the Middle Ages with City of the Devil, which had a broader, pan-European scope to it. Designing and running megagames I still find stressful and time consuming, and I'm still essentially a roleplayer in my gaming life. However, that did come in handy as a collaborator on the Call of Cthulhu-themed game 'At Right Angles to Reality'.

Game Designs


Richard Hands
29th September 2001City of GodEardley School - Streatham
22nd January 2005Alea Iacta Est!Anerley Town Hall
9th November 2013Alea Iacta Est IterumAnerley Town Hall
1st December 2018City of The DevilAnerley Town Hall

Brian Cameron, Richard Hands and Jim Wallman
13th May 2006At Right Angles to RealityAnerley Town Hall