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Lace Wars

by Bernie & Gareth

22 May 2021

Anerley Town Hall

Game fee is £30.00

The Seven Years War (1756-63) was actually the most bloody and world-wide war in the Eighteenth Century, many have called it The First World War due to being fought in Europe, North America, Caribbean, India and the trade routes of the world. It was a bloody and so exhausting war for all the major powers, that it needed to end up with a workable Peace Treaty!

The Bear Growls

by Terry

25 Sep 2021

Anerley Town Hall

Game fee is £30.00

A political megagame set in the late 2020s. In an era of increasing international confrontation, a crisis suddenly arises in the Baltic. As tensions mount and events seem to be spiralling out of control, can the crisis be resolved without a potentially disastrous war breaking out?

The Boys Are Back in Town

by Jonathan Pickles

16 Oct 2021

Anerley Town Hall

Game fee is £30.00

Super-heroes, super-villains and vigilantes. Setting the rules for super-powers in a context of vigilante crime fighting in New York. The government categorised anyone with power as Afflicted Persons (AP). Various government agencies used AP agents (allegedly) for secret operations. The government has set up a senatorial investigation committee into the AP issue to establish a way forward for the treatment of AP. This is one half of the game: a large conference to discuss the issues and figure out a way forward. The other half of the game is vigilante crime fighting in New York City. This features an operational game of fighting crime and trying to thwart the bosses behind it. This generates input into the conference as AP either protect or destroy the city.

Washington Conference Centennial

by Dave Boundy

6 Nov 2021

Anerley Town Hall

Game fee is £30.00

The Megagame of big power politics and diplomacy in 1921. An immersive experience making you a key mover in the conference that defined international relationships and sowed the seeds of a short peace and a devastating war.

The Bastard Comes

by Andrew Hadley

4 Dec 2021

Anerley Town Hall

Game fee is £30.00

The megagame of resistance to the Norman Conquest - set in the aftermath of the Battle of Hastings. The Normans and their allies seek the crown and the rich lands of England. The Anglo-Saxons would like to preserve their kingdom and their family holdings. Other neighbours (Celts, Vikings and Franks in particular) may take the opportunity to get involved, or to use the time to settle their own internal affairs.

Designer's Comments

The game about the Somme 1916 by Jim Wallman, Andy Grainger and me, with a lot of development effort by Bernie Ganley and Mukul Patel. The original game was called Muck and Bullets. It was devised for year 9 at St. Olave's School as part of their studies of WW1, before they visited Flanders.

Jim wrote the rules and devised the game approach. I devised the map and produced briefings, OOB and carried out game production. Andy took the game and changed it to become a Megagame as part of the Megagame Makers series of games. He changed the name to "Price of Victory", which is part of a quote from Haig's final despatch. I took the game to Leeds and ran it there on a cut-down basis.

The game has two versions of the map. Players all have an A3 Map with Grid which shows the normal map features, including contour mapping (produced by my friend David Loyd from satellite height data) in shaded relief. The map does not, however, have the movement areas shown on it. The game play board has a simpler, cleaner, background without the contour mapping or the grid, but it shows the movement areas used by the game system. The maps were printed as A2 for most players, with A1 copies for senior commands. T he playing board was separated into 6 sections and printed so that the whole area was 8 metres square. Should you want to look at, or play with the CorelDraw(X3) file used to produce those maps, then please download the POV Map but please attribute me in any copy or derivative file.

Andy changed the original Muck and Bullets rules, but I have given the originals here as being simpler. There are also some short rules which are sufficient to run the game and which can be printed (double-sided) on a sheet of A4.

The game about the Somme 1916 by Jim Wallman, Andy Grainger and me, with a lot of development effort by Bernie Ganley and Mukul Patel. The original game was called Muck and Bullets. It was devised for year 9 at St. Olave's School as part of their studies of WW1, before they visited Flanders. Jim wrote the rules and devised the game approach. I devised the map and produced briefings, OOB and carried out game production. Andy took the game and changed it to become a Megagame as part of the Megagame Makers series of games. He changed the name to "Price of Victory", which is part of a quote from Haig's final despatch. I took the game to Leeds and ran it there on a cut-down basis.

The game has two versions of the map. Players all have an A3 Map with Grid which shows the normal map features, including contour mapping (produced by my friend David Loyd from satellite height data) in shaded relief. The map does not, however, have the movement areas shown on it. The game play board has a simpler, cleaner, background without the contour mapping or the grid, but it shows the movement areas used by the game system.

The maps were printed as A2 for most players, with A1 copies for senior commands. T he playing board was separated into 6 sections and printed so that the whole area was 8 metres square.

Should you want to look at, or play with the CorelDraw(X3) file used to produce those maps, then please download the POV Map but please attribute me in any copy or derivative file.

Andy changed the original Muck and Bullets rules, but I have given the originals here as being simpler. There are also some short rules which are sufficient to run the game and which can be printed (double-sided) on a sheet of A4.

Downloads

This designer has generously made material available. Please attribute anything and follow any conditions