Designer's Comments
For a game set in the 1920s ‘warlord period’ in China this was a remarkably peaceful game. The map/combat control team were set for a busy time, a couple of them would move from map to map to help handle the workload and most had an extremely quiet day. Sometimes you just can’t get a small war (or ten) going to save your life. The almost universal approach was to achieve objectives by politics. Players were able to change faction once without penalty, twice meant you lost substantial support so there was a lot of thought before moving to another faction.
Downloads
This designer has generously made material available. Please attribute anything and follow any conditions