Designer's Comments
Political and operational megagame of the 1813 Campaign.
This was an opportunity to really build the political background into a Napoleonic campaign (yes, the Napoleonic period is a big interest of mine). With Europe united against Napoleon and his allies looking rather shaky, the end of the war was in view and it was time to start outlining the post-war settlement, re-drawing the boundaries on the map of Europe.
In the operational aspect of the game, armies manoeuvred across the map (which has hidden from players) with enemy positions only reported as contact was made. Similarly the exact positions of allied forces was only confirmed as contact made. There was clearly the possibility that Allied forces weren’t where you had been told they would be. Although vastly out- numbered, The French had the benefits of a unified command while the allies had the problem of co-ordinating the efforts of four different teams – always difficult in coalition warfare..
Napoleon’s allies, apart from their involvement in the fighting, had the delicate task of deciding whether they were going to jump ship and join the allies and, if they should decide to do so, when they should do it.
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