Designer's Comments
1930s gangland America. An urban gangsters game set int he 1930 with the addition of pulp masked vigilantes and mad scientists!.
This was mainly Jim as I wasn’t well at the time. This started off as a conversation about a game in a Victorian setting, veered towards a superhero game and finally settled as a game set in the 1920s about gangs, rackets and a few ‘mystery men and women’ who would be able to choose whether to be heroes or not. Players represented various gangs, the police, ‘Feds’ the city mayor and council and those mysterious strangers. Along with a number of ‘eccentric’ scientists, each out to prove they were madder, sorry more brilliant, than the others regardless of the cost to human life and property damage. The ‘public outrage index’ went up as gang fights etc occurred and forced the police to act otherwise the ‘untouchables’ could arrive in force. A certain amount of co-operation thus had to be combined with the rivalry to avoid that outcome.
Somehow it was unsurprising how quickly megagamers fitted into an almost universally corrupt society. I might add that I still want to do a game in a Victorian setting and have a several rough designs as notes.
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