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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

The wheeling and dealing at the greatest congress of the 19th Century.

This was game which grew out of the political side of Master of Europe. The briefings were pretty well written so the thought came to mind of just doing the political game following the abdication of Napoleon. There’s absolutely no operational side of the game at all. One of a very small number of megagames which requires only a single person to run it. I’m pleased to say that it inspired Dave Boundy’s brilliant Washington Conference megagame. A pity there’s so few multi- party political discussions on big subjects which fit this type of game; if there were I do more lots of this style of game. Summing up the often complex political problems and background isn’t easy but it is very enjoyable and well worth the effort.

As it was clear that the teams would need to get together and co-ordinate periodically, I introduced the concept of a fixed ‘team time’ where players couldn’t interact with other teams and had to focus on reviewing their progress.