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Master of Europe

by Brian Cameron and Jim Wallman (adapted by a team from Megagame Makers)

10 Jun 2023

Anerley Town Hall

Game fee is £35.00

1813, and Napoleon faces a grand alliance of Europe. A game of high-level political and military strategy. Can you become Master of Europe?

Europa Universalis: 30 Years' War

by Johan Olofsson and Odd-Helge Gravalid

16 Sep 2023

Anerley Town Hall

Game fee is £35.00

Get ready to immerse yourself in a high-paced megagame where your actions rewrite the history of the Thirty Years' War. As you take control of one of the eight nation teams, three trading house teams, or one of the five foreign powers invested in the conflict, you have the unique opportunity to alter the war's outcome and come out on top. Navigate the complex political and religious tensions of the Holy Roman Empire during this tumultuous time while also strengthening your family name and filling your chests with silver and gold. With so much at stake, the only question is: do you have what it takes to rewrite history and emerge victorious?

Introduction

My gaming background came from a family that loved board games, but in my teens I moved via (figure) wargames into roleplaying games, and I was essentially a roleplayer in the early 1990s when I first encountered megagames (Jim Wallman continues to scoff at my protestations that I am Not A Wargamer). A group of ex-Uni friends found Jim's Star Trek-based 'Final Frontier' megagames, and we started turning up en masse as a team. They were really only interested in the Sci-Fi ones, but I personally started to find the military and political ones equally engaging for the elements that other games of my experience lacked - 'fog of war', complex negotiations with many interested parties etc, and I got drawn into megagaming as a hobby.

I enjoyed the alternate history element of some games, and finally found myself brave enough to try my hand it it myself in 2001 with the megagame of the Third Crusade, 'City of God'. Some people have fond memories of it, but it was a very steep learning curve and it only barely survived contact with the players. Since then I've hopefully learned a few things each time, running two iterations of a game on the end of the Roman Republic (Alea Iacta Est), and returning to the Middle Ages with City of the Devil, which had a broader, pan-European scope to it. Designing and running megagames I still find stressful and time consuming, and I'm still essentially a roleplayer in my gaming life. However, that did come in handy as a collaborator on the Call of Cthulhu-themed game 'At Right Angles to Reality'.

Game Designs


Richard Hands
29th September 2001City of GodEardley School - Streatham
22nd January 2005Alea Iacta Est!Anerley Town Hall
9th November 2013Alea Iacta Est IterumAnerley Town Hall
1st December 2018City of The DevilAnerley Town Hall

Brian Cameron, Richard Hands and Jim Wallman
13th May 2006At Right Angles to RealityAnerley Town Hall