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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

After Terry's 'Deus Vult' had tackled the First Crusade, I thought that the Third Crusade might make a similar subject for a megagame. The game began in 1189 after the fall of Jerusalem and the set-up involved the Europeans as three national teams - England, France and the Holy Roman Empire - preparing and then launching the crusade. In the meantime, the Sicilians, Italian maritime republics, Templars, Hospitallers and remains of the Kingdom of Jerusalem tried to stave off Saladin and his Empire, but there were complicating factors of the Byzantine and Seljuk Turk Empires as well, and of course the Assassins.

Bits of the game (combat, logistics) worked quite well, but there were the classic medieval megagame problems of not enough to do for the minor lords and not enough internal conflict in the Ayyubid team, which made life a bit too easy for Saladin. I also wrote far too much for the briefings, and a confusion over maps led to them having to be hand drawn and painted at the last minute, which added a hand-crafted, medieval look, but wasn't ideal from a looking professional point of view. A learning experience for me.

The Crusade failed to reconquer Jerusalem - indeed, Saladin extended his control over most of the Holy Land. However, the King of Sicily, after being captured, did end up as a Christian Guardian of Jerusalem on Saladin's behalf. Rob Cooper, who played King William The Good of Siciliy, told me that he found the True Cross (a counter in the game and key Crusade war objective to recover it) in his desk drawer many years later.