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Master of Europe

by Brian Cameron and Jim Wallman (adapted by a team from Megagame Makers)

10 Jun 2023

Anerley Town Hall

Game fee is £35.00

1813, and Napoleon faces a grand alliance of Europe. A game of high-level political and military strategy. Can you become Master of Europe?

Europa Universalis: 30 Years' War

by Johan Olofsson and Odd-Helge Gravalid

16 Sep 2023

Anerley Town Hall

Game fee is £35.00

Get ready to immerse yourself in a high-paced megagame where your actions rewrite the history of the Thirty Years' War. As you take control of one of the eight nation teams, three trading house teams, or one of the five foreign powers invested in the conflict, you have the unique opportunity to alter the war's outcome and come out on top. Navigate the complex political and religious tensions of the Holy Roman Empire during this tumultuous time while also strengthening your family name and filling your chests with silver and gold. With so much at stake, the only question is: do you have what it takes to rewrite history and emerge victorious?

Introduction

I have been fascinated by games since childhood, and designed my first board game when I was nine. It was about the three wise men trying to get to Bethlehem before the baby Jesus was born, and it was utter crap. However I still aspire to rise to the level of designing something mediocre before eventually failing a survival roll. I developed my interest through board wargames, role playing games and a degree in History before stumbling across megagames, and out of curiosity I attended a Space Marine game in 1994. I was overrun by robots and brutally killed within the first hour, and that might well have been the end of my megagaming career - had not the game designer (Wallman, I think his name was) taken pity on me and given me a new role, in the control room of the spaceship, so I could watch the events unfold. This experience taught me three lessons which have informed my gaming ever since: the one thing I love about games (of all kinds) above all else is developing a shared narrative between players; proactively striving to enhance the player game experience is of paramount importance; and effective improvisation when things go wrong is an essential adjunct to good design. I have tried to apply those lessons ever since, as control in many games and also being involved in the design of a few.

Game Designs


Andrew Hadley & Bruce Walton
15th November 2018Hands of the ManyAnerley Town Hall

Paul Hill & Bruce Walton
11th September 2010Of Gods and MenAnerley Town Hall
11th October 2014Of Gods and Men 2Royal Armouries, Leeds