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The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.


I have been fascinated by games since childhood, and designed my first board game when I was nine. It was about the three wise men trying to get to Bethlehem before the baby Jesus was born, and it was utter crap. However I still aspire to rise to the level of designing something mediocre before eventually failing a survival roll. I developed my interest through board wargames, role playing games and a degree in History before stumbling across megagames, and out of curiosity I attended a Space Marine game in 1994. I was overrun by robots and brutally killed within the first hour, and that might well have been the end of my megagaming career - had not the game designer (Wallman, I think his name was) taken pity on me and given me a new role, in the control room of the spaceship, so I could watch the events unfold. This experience taught me three lessons which have informed my gaming ever since: the one thing I love about games (of all kinds) above all else is developing a shared narrative between players; proactively striving to enhance the player game experience is of paramount importance; and effective improvisation when things go wrong is an essential adjunct to good design. I have tried to apply those lessons ever since, as control in many games and also being involved in the design of a few.

Game Designs

Andrew Hadley & Bruce Walton
15th November 2018Hands of the ManyAnerley Town Hall

Paul Hill & Bruce Walton
11th September 2010Of Gods and MenAnerley Town Hall
11th October 2014Of Gods and Men 2Royal Armouries, Leeds