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The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

Political and operational megagame of the 1813 Campaign.

This was an opportunity to really build the political background into a Napoleonic campaign (yes, the Napoleonic period is a big interest of mine). With Europe united against Napoleon and his allies looking rather shaky, the end of the war was in view and it was time to start outlining the post-war settlement, re-drawing the boundaries on the map of Europe.

In the operational aspect of the game, armies manoeuvred across the map (which has hidden from players) with enemy positions only reported as contact was made. Similarly the exact positions of allied forces was only confirmed as contact made. There was clearly the possibility that Allied forces weren’t where you had been told they would be. Although vastly out- numbered, The French had the benefits of a unified command while the allies had the problem of co-ordinating the efforts of four different teams – always difficult in coalition warfare..

Napoleon’s allies, apart from their involvement in the fighting, had the delicate task of deciding whether they were going to jump ship and join the allies and, if they should decide to do so, when they should do it.

This was an opportunity to really build the political background into a Napoleonic campaign (yes, the Napoleonic period is a big interest of mine). With Europe united against Napoleon and his allies looking rather shaky, the end of the war was in view and it was time to start outlining the post-war settlement, re-drawing the boundaries on the map of Europe.

In the operational aspect of the game, armies manoeuvred across the map (which has hidden from players) with enemy positions only reported as contact was made. Similarly the exact positions of allied forces was only confirmed as contact made. There was clearly the possibility that Allied forces weren’t where you had been told they would be. Although vastly out- numbered, The French had the benefits of a unified command while the allies had the problem of co-ordinating the efforts of four different teams – always difficult in coalition warfare..

Napoleon’s allies, apart from their involvement in the fighting, had the delicate task of deciding whether they were going to jump ship and join the allies and, if they should decide to do so, when they should do it.

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