The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

1930s gangland America. An urban gangsters game set int he 1930 with the addition of pulp masked vigilantes and mad scientists!.

This was mainly Jim as I wasn’t well at the time. This started off as a conversation about a game in a Victorian setting, veered towards a superhero game and finally settled as a game set in the 1920s about gangs, rackets and a few ‘mystery men and women’ who would be able to choose whether to be heroes or not. Players represented various gangs, the police, ‘Feds’ the city mayor and council and those mysterious strangers. Along with a number of ‘eccentric’ scientists, each out to prove they were madder, sorry more brilliant, than the others regardless of the cost to human life and property damage. The ‘public outrage index’ went up as gang fights etc occurred and forced the police to act otherwise the ‘untouchables’ could arrive in force. A certain amount of co-operation thus had to be combined with the rivalry to avoid that outcome.

Somehow it was unsurprising how quickly megagamers fitted into an almost universally corrupt society. I might add that I still want to do a game in a Victorian setting and have a several rough designs as notes.


This designer has generously made material available. Please attribute anything and follow any conditions