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Washington Conference Centennial

by Dave Boundy

6 Nov 2021

Anerley Town Hall

Game fee is £30.00

The Megagame of big power politics and diplomacy in 1921. An immersive experience making you a key mover in the conference that defined international relationships and sowed the seeds of a short peace and a devastating war.

The Bastard Comes

by Andrew Hadley

4 Dec 2021

Anerley Town Hall

Game fee is £30.00

The megagame of resistance to the Norman Conquest - set in the aftermath of the Battle of Hastings. The Normans and their allies seek the crown and the rich lands of England. The Anglo-Saxons would like to preserve their kingdom and their family holdings. Other neighbours (Celts, Vikings and Franks in particular) may take the opportunity to get involved, or to use the time to settle their own internal affairs.

Lace Wars

by Bernie & Gareth

14 May 2022

Anerley Town Hall

Game fee is £30.00

The Seven Years War (1756-63) was actually the most bloody and world-wide war in the Eighteenth Century, many have called it The First World War due to being fought in Europe, North America, Caribbean, India and the trade routes of the world. It was a bloody and so exhausting war for all the major powers, that it needed to end up with a workable Peace Treaty!

The Bear Growls

by Terry

2 Jul 2022

Anerley Town Hall

Game fee is £30.00

A political megagame set in the late 2020s. In an era of increasing international confrontation, a crisis suddenly arises in the Baltic. As tensions mount and events seem to be spiralling out of control, can the crisis be resolved without a potentially disastrous war breaking out?


I came into megagaming as a result of being friends with the late Paddy Griffith, who got me involved with Wargames Development. What attracted me was the thought of using megagames to explore historical ‘what ifs’, which makes it a bit ironic that my first real game was Jim Wallman’s iconic pirate game Blood and Thunder, back in 1987. My first experience of design was when we founded Megagame Makers and produced Springtime for Hitler in 1990, though my contribution was mostly in production.

My own first game as lead designer was Unfinished Business in 1992, reflecting my primary historical interest which is the Middle East. I was deeply involved through the 90’s with Megagame Makers as player, control, or occasional designer. Inevitably my involvement lessened when I left the UK at the end of the century for work in various countries in Central and Eastern Europe. But I maintained my friendships and involvement in both Chestnut Lodge and Megagame Makers, attending whenever I could get back to the UK.

Since retirement I am based in Sweden and have been able to get back to game design as well as trying to establish a megagaming community in the Stockholm area. At the time of writing (Feb 7, 2020) I am working on a revised Deus Vult, plus developing (with Jim Wallman’s help) a game about a near future international crisis in the Baltic region.

Game Designs

Terry Martin
11th October 1992Unfinished BusinessCamberley Staff College
26th November 1994More Unfinished BusinessCamberley Staff College
7th September 1996God Wills ItEardley School - Streatham
23rd October 1999Still Unfinished BusinessEardley School - Streatham
21st April 2018Divided LandAnerley Methodist Church Hall
20th October 2018God Wills It: Deus VultAnerley Town Hall

Jim Wallman, Terry Martin, Andy Grainger, Graham Atfield, Peter Howland & Brian Cameron
12th May 1990Springtime for HitlerWestminster School, Victoria