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The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.


I came into megagaming as a result of being friends with the late Paddy Griffith, who got me involved with Wargames Development. What attracted me was the thought of using megagames to explore historical ‘what ifs’, which makes it a bit ironic that my first real game was Jim Wallman’s iconic pirate game Blood and Thunder, back in 1987. My first experience of design was when we founded Megagame Makers and produced Springtime for Hitler in 1990, though my contribution was mostly in production.

My own first game as lead designer was Unfinished Business in 1992, reflecting my primary historical interest which is the Middle East. I was deeply involved through the 90’s with Megagame Makers as player, control, or occasional designer. Inevitably my involvement lessened when I left the UK at the end of the century for work in various countries in Central and Eastern Europe. But I maintained my friendships and involvement in both Chestnut Lodge and Megagame Makers, attending whenever I could get back to the UK.

Since retirement I am based in Sweden and have been able to get back to game design as well as trying to establish a megagaming community in the Stockholm area. At the time of writing (Feb 7, 2020) I am working on a revised Deus Vult, plus developing (with Jim Wallman’s help) a game about a near future international crisis in the Baltic region.

Game Designs

Terry Martin
11th October 1992Unfinished BusinessCamberley Staff College
26th November 1994More Unfinished BusinessCamberley Staff College
7th September 1996God Wills ItEardley School - Streatham
23rd October 1999Still Unfinished BusinessEardley School - Streatham
21st April 2018Divided LandAnerley Methodist Church Hall
20th October 2018God Wills It: Deus VultAnerley Town Hall

Jim Wallman, Terry Martin, Andy Grainger, Graham Atfield, Peter Howland & Brian Cameron
12th May 1990Springtime for HitlerWestminster School, Victoria