×Home

Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

Two Brush Strokes

by Dave Boundy

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving waarlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure mking hard military, economic and political decisions.

Designer's Comments

Gothic Horror Roleplaying megagame inspired by the works of HP Lovecraft.

Richard, Jim and I all played and ran various Call of Cthulhu role playing games and a megagame on that topic looked an interesting challenge. It proved to be a very complex game as there was the problem that if a player was only involved in one ‘mystery’ then the game would potentially be over for them if the mystery was solved. We handled this by having an over-arching theme of cultists wishing to open up a portal to the immortal ‘old god’ (which they did, the only megagame I’m aware of in which the game ended with the world destroyed) and those opposed to them. Each player would also be involved in three mysteries so that they would remain involved in the game throughout. Players could, and did, also stumble into other mysteries to the confusion of themselves and others. The complexity then came from linking 40 odd players to three of about 20 plots. Fortunately, it was a quiet time at work. Given that the three of us had constructed the plots and characters, it was interesting how many obvious linkages and crossovers arose when we started to put them together. Yet another game I’d like to re-run and have been giving some serious thought to recently and thus only the handbook is available not the briefings.

Richard, Jim and I all played and ran various Call of Cthulhu role playing games and a megagame on that topic looked an interesting challenge. It proved to be a very complex game as there was the problem that if a player was only involved in one ‘mystery’ then the game would potentially be over for them if the mystery was solved. We handled this by having an over-arching theme of cultists wishing to open up a portal to the immortal ‘old god’ (which they did, the only megagame I’m aware of in which the game ended with the world destroyed) and those opposed to them. Each player would also be involved in three mysteries so that they would remain involved in the game throughout. Players could, and did, also stumble into other mysteries to the confusion of themselves and others. The complexity then came from linking 40 odd players to three of about 20 plots. Fortunately, it was a quiet time at work. Given that the three of us had constructed the plots and characters, it was interesting how many obvious linkages and crossovers arose when we started to put them together. Yet another game I’d like to re-run and have been giving some serious thought to recently and thus only the handbook is available not the briefings.

Description

Downloads

This designer has generously made material available. Please attribute anything and follow any conditions