Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

Two Brush Strokes

by Dave Boundy

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving waarlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure mking hard military, economic and political decisions.

Designer's Comments

A second run for the end of the Roman Republic game, which started in 60BC and ran for about eight game years, covering in theory the time of the First Triumvirate - Caesar, Crassus and Pompey. The game was heavily influenced by the old Avalon Hill boardgame 'Republic of Rome', and was divided in two main sections - the internal Roman political game, which involved factions in the Senate vying for honours and commands, and the Provincial (map) game. Senators aimed to become Consuls and Praetors, and then get sent out to a lucrative Province governorship, where they could interact with barbarians or try to fleece the locals for more money. There were also several non-Roman powers played. The Egyptians had an internal politicking and backstabbing game involving the daughters of Ptolemy (including Cleopatra), scheming eunuchs and army commanders, and trying not to be absorbed by Rome - Egypt also provided most of Rome's grain, so that gave them leverage but also a reason for Rome to invade. The Parthian Empire was also played as a small team, as well as single players representing Nabatea, Dacia and a couple of other minor kingdoms. Barbarian incursions were run by Control.

For the second run, I tried to give the Parthians more of an internal game, with the ageing King dying on the first turn, leaving his two sons to squabble amongst themselves and their supporters for the throne. However, the internal squabble never materialised, and so the game essentially became a re-run of the first time, with the Parthians providing a strong threat that Rome had to get organised to deal with. Egypt did manage to stay free this time, though.


This designer has generously made material available. Please attribute anything and follow any conditions