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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

Operational megagame based on the eponymous book by Heinlein.

Based on the eponymous novel by Robert Heinlein. The players split between the troopers and the allies. In the first half of the game the troopers got to enjoy themselves shooting up a fairly defenceless alien planet. In the second, the alien players were now the rather more fearsome bugs and took their revenge. An intriguing stage of the design came when we analysed the deployment described in the book and realised two things: that a battalion was deployed across an area approximately the size of Scotland and that troopers were deadly either at about 5km when they fired off a mini-nuke or close up. But between that they had no effective weapon. It certainly posed an interesting tactical problem for the trooper players. The bug movements were kept hidden from the troopers to give the feeling of ‘they could be anywhere’. A rare venture into SF for me, odd given I’ve read SF since I was very young and possibly played one of the first SF figure based wargamers.