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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

Dirty deeds in Renaissance Italy

Oh, look, it’s another game with a political background providing reasons for conflict! I’ve long been deeply interested in the renaissance period and the French invasion of the Italian states Page 2 of 7(there wasn’t a unified ‘Italy’ then). It provides an interesting dynamic of a group of states in an uneasy piece but with tensions building that then have to respond to the appearance of a third party. All the Italian states teams had an internal game which could give rise to varying and changeable responses to the French intervention.

A particularly interesting aspect that arose during the first run of the game was the desire by players to explore the glories of the renaissance in terms of painting and buildings which would build the prestige of the state and particular players. I was happy to run with this and various ‘artworks’ and paper buildings soon decorated team tables. For the second run of the game I bought several old art books and separated the pages to produce suitable props for the game (this was, of course, pre-internet. It’s the only time in my life I’ve ‘vandalised’ a book and it took some willpower to actually do!). This cultural aspect has since been a theme in many of my games (megagames and ‘club-sized’ games) and is one that proves popular.

Downloads

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