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Sugar and Sedition

by John Mizon

11 May 2024

Anerley Town Hall

Game fee is £35.00

Support order, overthrow tyranny, or make a quick buck in the Cuban Revolution.

The World Will Hold its Breath

by Bernie Ganley

3 Aug 2024

Anerley Town Hall

Game fee is £35.00

War Plan Barbarossa was the largest and most decisive campaign in World War Two. For the Germans and their Allies, it was the culmination of their dream of quick and final victory that would end the war in Europe. For the Soviet Union it was a titanic struggle for survival. Can you cross the Volga in 12 weeks or can you as Soviet Russia survive the onslaught of vast panzer armies and air fleets.

At Right Angles to Reality Redux

by Brian Cameron, Paul Hill, Richard Hands and Bruce Walton

26 Oct 2024

Anerley Town Hall

Game fee is £35.00

A game of Gothic Horror set in a small New England town in 1924. Some seek the power of dark gods, some to save the world! What will your investigations reveal? Based on the first version run in 2006.

Two Brush Strokes

by Dave Boundy

23 Nov 2024

Anerley Town Hall

Although not yet open for payment, you can book now to hold a place on the waiting list. When it is open, then you will receive an email.
Game fee is £35.00

The Megagame of China in 1929. This is a political and operational game involving warlords, nationalists, communists, Soviet Russians and Japanese. You will be a very senior figure making hard military, economic and political decisions.

Designer's Comments

The first 30 Years War megagame

This game covered the start of the Thirty Years War in Europe, from 1618 onwards. As well as the usual dynastic, political and military struggles there was the added element of religion. By this time the Calvinists had split off from the main stream of Protestantism so there was a three-way struggle with Catholicism. In the first run of the game, players were rather to ready, despite their briefings making clear their hatred of the other religious alignments, too make deals. The solution to this came from a discussion in, appropriately, Prague (where the historical war had started). Players would gain or lose ‘god points’ by doing things that their god would approve / disapprove of. The relative standing were displayed on the ‘god chart’ which ran from a view of heaven down to the fiery depths of hell. Good or bad things happened to you depending on your relative proximity to each location. Great was the struggle to be nearest to heaven!